The Technical Creature .. Product of The Virtual Space

By: Dalia Aasem: Egypt.
Source: The Arabic Magazine October 2017.

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• Whenever I read ancient cultural magazines or the books of Alakaad, Tawfeq Alhakeem, and Taha Hussein, I see the huge difference between the innovation of the past and of the presence! The virtual space* culture imposed a universal lifestyle that is forced by means of the social media websites, which have made (superficiality) invade human relationships and suppressed the value of written-books innovation, hence we became compelled to read hollow words which are part of its dominance over human lifestyle and it turned us into (technical creatures) who live and thrive on electronic mediums and its applications, dependent on such methods to interpret the world, to define our social relations and to determine our goals.
• Thus it confirms the prophecy of the German philosopher Martin Heidegger in the 1950s. Considering the Medium, Heidegger viewed the technique as (a medium used by the human to achieve the goals), and confirmed that the technique (uses mediums, makes items, and transforms them). And he considered that the truth and the technique are methods for unravelling which means the method by which the human being (the realistic creature) is revealed to be a value, and the technique is revealed to change the surroundings into something incorporated within its bonds.
• Yet despite all of the drawbacks and demerits I find the virtual space is a (democratic space) that does not adhere to the principle of eclecticism to communicate knowledge and present the literary work, which is unlike the realistic life whereby the (elite) form a barrier between innovators and receivers, and we see / perceive that clearly in the issue of paper and electronic publication.
• In this issue, we stress / bring to light the sociology of acceptance considering the digital-born generations, the method by which we handle the virtual cultural syntheses, and present multiple visions of the drawbacks of technology and its few benefits, visualise the near future and how can we make use of and positively invest the technological applications.




* Virtual Environment: a computer-generated, three-dimensional representation of a setting in which the user of the technology perceives themselves to be and within which interaction takes place; also called virtual landscape, virtual space, virtual world. (Source: http://www.dictionary.com/browse/virtual-environment).

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